All of the land used in cities can be divided into two categories: Places and Non-Places. Places are productive destinations, while Non-Places are unproductive padding between destinations. Once these Places and Non-Places are marked on a map, it becomes obvious how much land cities waste on Non-Places.
Read MoreDe-stroading the country will make everything better for everyone, including those who regularly drive, and create places we are proud of.
Read MoreHow much valuable land is your community wasting on Non-Places? (Hint: It may be a lot more than you think!)
Read MoreSoftware engineers don’t design user interface, so why do we let civil engineers design streets?
Read MoreA guide for making your urban spaces more fine-grained.
Read MoreDecades into the Suburban Experiment, many towns and cities have precious few old buildings left. Those that remain could be adapted to new uses—but cities are making that hard.
Read MoreChain stores often claim they can’t break from their standard design templates when moving into your city. Don’t believe it.
Read MoreAn urbanist abroad discovers that Tokyo faces many of the same challenges as U.S. cities — off-street parking, pedestrian safety, utilizing space, etc. — but is addressing them in very different ways.
Read MoreIt is important when we design a building or a neighborhood to look at how it feels and interacts with the street. Too often, new development feels designed from a helicopter’s-eye-view.
Read MoreIncremental approaches are often cheaper, faster, or have less risk than sudden approaches. Let’s explore different types of incrementalism.
Read MoreWhen we aim for perfection, imperfections will disturb us. But, when we aim for imperfection, other imperfections build character.
Read MoreWill this new development make traffic worse? The conventional wisdom about the relationship between development and traffic contains a number of important misconceptions.
Read MoreIncremental approaches are often cheaper, faster, or have less risk than sudden approaches. Let’s explore different types of incrementalism.
Read MoreWalkability is a word urbanists throw around, often with different ideas as to what it really means, or why we care about it. Let’s take a look at how safety, distance, convenience, and comfort affect it.
Read MoreWhen large storefronts sit empty for years, holding out for the perfect big tenant, while small businesses can’t find space to rent, we’ve got a serious problem.
Read MoreA city is a living organism, and we should tend to it as such. A city dies when it is treated as, and functions, as a machine.
Read MoreIf you want to understand housing affordability and transportation issues, start with setbacks.
Read MoreTransit is not a prerequisite for making a decent people-oriented neighborhood.
Read MoreA Complete Neighborhood is one where, outside of commuting to work or spending a night out, you can get everything you need within walking distance.
Read MoreWe can build compact, walkable cities in an adaptable and economically inclusive manner — no high-rise towers needed.
Read More